Guess you've figured now that mercy's off the table
Hey guys!
Time for more updates, and this time it's 12 Body Variant Sculpts for the 1st Main boss for Leylines.
The idea was to try and play around with the look and gear away from making it look too safe, keep him intimidating, however simple so segments can be repeated when needed (he's supposed to be a never ending serpent-like centipede thing).
Anyway~!
Even though this is for 2D/3D homework as well as our Capstone game, wanted to explore some other possible designs for this guy. Some having a more serpent feel, rather than insect. Either way, it's going to be loads of fun to play around some more during the next phase of the assignment.
Away from seeing some sculpts that is. Hey guys, it's that time again, and this time I get to show off some sculpts! *throws confetti*
This here are 4 body type concepts for the 2D/3D course that is also tied into some fun concepts for a possible Main Boss for the Capstone game: LeyLines. Woo!
Now, the reason I have two images here is because I couldn't choose between the two shader styles when I rendered them. SkinShader4 is commonly used for clean renders, though it seems some of the smaller details gets lost with that one. While the second one I enjoyed more since it looked more like a drawing, a style we were thinking about trying to implement in our 3D game.
So of course the second image is my personal favorite, especially with how simplistic these monsters look. It just has a greater pop to them in my opinion. But, I guess I will see when class starts. xD
4 Body Type Sculpt. Main Boss Concepts. SkinShade4 Material.
4 Body Type Sculpt. Main Boss Concepts. MatCapPearlCavity Material.
Anyway! Enjoy!
Next will be to make 3 variants of each body type, leaving a whopping 12 character concepts to play with. Yowza!
Hey guys!
More work to be posted, though nothing to special. Just a reposing in ZBrush for homework.
I guess it came out alright. Had quite a few problems along the way (mostly ZBrush crashing or doing very strange things), but I think it came out okay. Only time will tell when class starts later today. c=
For now, just look at this lizard person trying to look...interesting.
Pose Screen Capture. Zbrush.
In class rendered posed character sheet, ZBrush Rendered.
This is only one part of the assignment. Next will be to do the same thing...but in Maya and transferring it over into ZBrush to render it onto the High Res Mesh. I think I'm going to like that one a little more.
Update:
Looks like everything is complete now. It was so much more fun to pose using Maya with the Weighted Skeleton. Once imported into ZBrush, only had to do very minor tweaks here and there to give it that perfect High Res look.
I wanted to put up the stand, but it got misaligned heavily and when attempting to put it back together, strange things happened. So, I settled for this guy only. I think it came out pretty nicely.
It's the new year and time to fly back into the realm of games. Woo-hoo!
Now, as homework starts to slowly be added to our steadily increasing work flow, and the want to actually post something up once again on my blog increases, I decided to bring forth what I started working on the Friday before classes began. It's not done, however so far this one is rather fun to work on.
For those of you who play Skyrim and know of the species in this game, and played the variety of quest lines available for the player, you already know about the Werewolf transformation as well as the Argonian Species. Now, when you put those two species together (a mammal and a humanoid lizard), they don't really match. Since I play as an Argonian Female, I found it strange that she transformed into a standard werewolf like any of the other races. However it was quite hilarious to me. A reptile turns mammal in the moonlight, and is the only one in that Circle who is a reptile that can. So, I started thinking: What would she REALLY look like if she were to turn into a were creature. So, I'm playing around with the idea.
Now, what I have currently is still just a sketch. I want to add quite a bit more, however this will be added after I do the nice and pretty shading that always gives things that nice pop. Much like what we have done in Drawing Fundamentals last semester. Either way, this will be a fun experiment and a test of how much I enjoy drawing monsters as well as staying true to that realm.
Now enjoy the video. It would probably look much better on YouTUBE, so feel free to go straight there as well.
Anyway, I will be posting many more things as times goes on. Mostly progress reports and comments on how awesome things are going. Woo~
This one is rather straight forward. On Photoshop I compiled scans of all of the homework we had this semester for Drawing Fundamentals. Yes, majority of these are traditional. Something I haven't done in a while.
Most of these was done on Toned Tan paper with Faber Castle Watercolor Pencil. Line work is done with Copic Multiliner pens (sizes 02, 05 and 08) and a white gel pen.
Digital files was done in Photoshop, of course.
I can see that I have improved a lot over this semester. Hopefully my speed will improve as well.
Hey guys!
A little late in the game updating now that the semester is coming to a close. Though that's alright! I still have some nice things to show off. One such item is the most recent RPP! Now this one was fun, though also something that has caused every team a bit more of stress.
Why was that?
Well these games were prototypes for Capstone Pitches. Out of 25 previous pitches, only 11 made it through to the prototyping phase and among those was The Scales of Truth. This game was something that I felt would make an awesome game, given the chance. Of course, it did not make it to the final phase of Capstone it was still fun to make.
Now, what is The Scales of Truth? Well, it is a Action Adventure Platforming game where you play as a 16 year old Anubis - the God of Funerals, Embalming and the Dead. He recently obtained the responsibility of Judging the Souls of the Departed as well as Protecting the magical Scales of Truth. This item is used to judge a person's soul in a room of 40 or so gods to see the fate of the soul within the Afterlife. Of course, such an item isn't needed as the young god is capable of doing the judgement himself.
Though, all of this would probably be easier explained within the game demo below.
The overall concept of this game is to play as this young god, solve platforming puzzles (which would be much more advanced than the prototype we created in the 2 week time). Essentially, inspiration for such a game play was Assassin's Creed Side Quests where Ezio traversed through ancient temples.
What was probably the unique feature to this game was the Judgement Mechanic. This game was being planned to have three story routes, that are linked to the "morality" of the character. Good, Neutral and Bad routes are linked to the actions of the player. The player would be running into souls that have lost their way in the current chaos in the underworld. Because it is Anubis' duty to lead souls to their proper path, he must locate them and, unfortunately, judge them on the spot after figuring out whether said soul should reach the Valley of Reeds or in Ammit's Stomach. The choices are based off of clues found within the dungeon, or whether or not the player wishes to take a specific route.
In order to get the good path, the player must make the "right choice." Said choice is often to place the soul in their form of Heaven (Valley of Reeds), though they will have to send the really bad ones to their horrible fate. Going through this route, the player will obtain allies that will provide them with items, weapons, as well as assistance - whether that is within the dungeon or during battle.
The bad path is if either the player sends all souls to "Hell" or ignore the souls he should be judging (would be either by communicating to the soul and just leaving, or simply automatically judging them on the spot). This prevents the character to obtain/keep allies and will make the game much harder. However, the player will obtain much more magical abilities, usually the more destructive. In this path, it is a higher probability of Anubis joining the villain who had stole the scales.
The neutral path is self explanatory. It is a mixture of both, which leads to a different ending.
This Judgement Mechanic also leads to a different format of "customizing" Anubis and the availability of weapon upgrades.
Essentially, this game was a coming of age story where the player gets to choose the path Anubis takes and what kind of God he will become.
But of course, said game did not make it through the selection process. Some awesome games did, however. Leylines, Child No More, Photography Guru, Sketch Artist, and The Channeler. Though not the same visual theme, Leylines has some awesome game mechanics that should be very fun to work on. This, and so many monsters to design! Yay.
In the future, however, I would like to revisit The Scales of Truth, and see if I can make it much more concrete and perhaps create it as a fun side project. I don't mind learning programming if I have to, to get it made. It' be fun~!
Hey! It's the end of the semester and boy was there a lot of work to accomplish.
Capstone pitches, RPP, and even a team environment project. Very busy times indeed.
Though now with the prior two far beyond us, now's to show off our assets for 2D/3D class environment for Starfish Island. Yay!
For me, I worked on those little guy's living spaces. Their huts, if you will.
Hut Concept Art.
They have very simple accommodations: a roof over their head, straw-like beds, and some decorations to make it feel so much more homey. Don't forget they live near the water's edge.
But enough of that chatter, let us snoop on some of their living spaces!
Hut Low Poly Model
Wood Plank Texture
Wood Plank Normals
Don't their homes look cozy? Though what is that by their door?
Skulls for decorations? Let us hope that the next guest does not become part of their menu.
Especially if they end up on a st
Like these poor guys.
Though the world as a whole looks epic. I shall post some more once it's completely done. c=