Run like the wind, bulls-eye!
It's that time again~! Time for another update!
Remember this guy?
He is my project for a good month or so, and my job is to make 3D work, from sculpt to game res mesh to engine. Now, this past two weeks was spent both trying to figure out the shapes being used for this guy and getting a nice and clean sculpt out of him.
First step, what are his actual shapes?
That was pretty straight forward, and made it pretty easy to go onto the next step. That was the both model his basic shape, and then get him into ZBrush. Or at least, that's what made it really easy for me to do.
Proxy Maya Model:
Zbrush Sculpt:
And finally, a fancy turntable just to show off all of the angles. 83
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