Monday, July 18, 2016

The Sculpt is here!

Hey guys,

The sculpt of the Persona Arsene is finally complete and now I get to move onto converting this into a gameres mesh.

Now, for me the worst part of the sculpt is the wings. Which is actually perfectly fine, since I plan on doing all of the wings as cards. No normal map, and just painted to match the actual style of the Persona 5 game that will be released in NA next year.  Those wings were essentially made to have a premise of the overall size I need, as well as some of the feather fanning silhouette  he would have.

Other than that, I believe everything else is in order. All his pieces are ready for Maya, and it should come out nicely in the end. Woo~



Monday, June 27, 2016

I am thou...thou art I

For the justice you believe in, let the curse befall on those who do not reflect upon themselves.

Hey guys!

It's time to show off what I will be working on for our next assignment in 2D3D! This one is going to be a challenge, but one I'm really eager to try. 

This guy here bellow is Arsene, a Persona for the main protagonist in the soon to be released game in Persona 5. 


This is going to be a fun assignment. I can already see that the two most challenging part would be the wings and the cloth on his neck. But other than that, it is something that I think I can manage. It would be nice to be able to play with yet another stylized piece, humanoid,  and still a creature.

Am I so beautiful...

...That you've no words left?

The time is finally here! Midna and all of her beautiful glory! 
Now I have had a lot of fun and headaches with this assignment. Not only was this my first human model, but also first time making cloth and quite complex designs on the maps as well. Regardless, this was a great test and practice for me. I wanted to learn how to make a human model, the entire process, and I think it came out great!

KeyShot Render w/Photoshop Modifications

With the Keyshot render, there was some odd things that happened when I rendered the model with Ryo. The textures for the mirror refused to show up, so for this version, we decided to make it come out like a stand instead. It's rather unfortunate that the mirror did not read at all. Would have made a cool look bellow her feet had it done so. 

UE4 In Game Screen Shot


And here are some screen capture, and video, of the Unreal Engine version of my model. I'm hoping to get the model up on Sketchfab too so it can link to my ArtStation account. Let's hope that comes out well. Fingers Crossed.

Until next time. 

Wednesday, June 1, 2016

Light and Shadow cannot mix..

Never forget that there's another world bound to this one. 

Hey guys! Time for another update, and one way past over due. 

In case it was forgotten, I am trying to recreate True Form Midna from Twilight Princess into a beautiful 3D Sculpt, along with Gameres Mesh and a marvelous pose. Now, what is completed at this stage is the sculpt. Something that took far longer than I previously anticipated (was far harder than I had imagined doing all of her pieces and just getting her face just right.

Anyway! For your viewing pleasure, below is one of many reference photos that I am using to create this awesome heroine.  

And now, take a gander of my version of her beauty~! Though, I did make some alterations to her design. Very small alterations. It's more about the positioning of things and some of the details were "changed" to the extent of bringing them forward more than the textures that were shown in the original game model. 

Now, on to the gallery of pictures!


I think she's coming along nicely~! Currently working on her game res mesh, resurfacing it so it can fit that higher quality that Nintendo hits now with their models. Hopefully, I can continue making her look amazing even through that step.

Until next time!