Sunday, February 14, 2016

Poisonous Creatures

Watch out for that venom!
Not that these guys are venomous to say the least. But they will give you a bad time for sure. 
Another post, another update. This time some final renders for the very three (3) that was chosen last week. Now, I do know that I did not change them all to much. I worked with adding more crystals to have more of that corruption look these guys are supposed to have. Being engorged with mystical crystal power would do this sort of change to awesome once normal looking insectoid creatures. 
Either way! Here are some monsters~

Kinda played on colors, while playing around with the Moebius style of artwork.

Gradients are fun, hash marks...not so much. I think most of my time was spent doing linework. All and all, I think I'm done with this one. I really don't want to work on these sculpts any longer.

Let us move on to something else~

Next assignment should be something about environments. Or procedural mock ups. Something along those lines. Until next time~

Monday, February 8, 2016

Wait...what's that?

A Challenger has arrived!
Hey guys! More and more updates, and it seems like this one is a fun little doosy.
For class, it appears that we have to make final renders of our concept sculpts for our individual games. The catch is, however, is that we can only do three (3) out of the twelve (12) sculpts we've done so far. Now, as relieving as that sounds, it is still rather difficult to choose only three. Lucky me that Nick was all to kind choose two out of the three designs. 
Now it is time for the lucky draw. Which one has made it through? And which has been cut?  
And the winners are! 
Drum Roll Please! 
K, D, and I
Can the lucky winners come on down!

Three very different enemies have been chosen for me to bring it closer to completion. Though, for what we are aiming for, for the final game they are already very close towards that end. I do know they will be needing much more crystals for it to match that corruption look that we are aiming for, so that is a start. Time to add some more.

Only thing, on concept D, the 'Art Director' hates seeing the horn. I know it is personal preference, but having a horn is fun. He can attack with that thing. But then again, I understand that it makes the head a little too heavy. Perhaps I can make it different by getting the sculpts closer to the accepted drawn design that was done for Common Core. Who knows. I don't. I never plan these things.

Fun part shall be the painting. Hopefully I don't spend too much time sculpting and limit the amount of time needed for the painting detail. I think it will be a lot easier that way.

Anyway. time to work on some more sculpts and make them appear much more menacing and insect like. That should be a blast.

Monsters Galore!


So many sculpts! So little time!
Time for more updates, and not one that's all too special yet.
This time, class requires to play around with Mesh Inserts. Now, having already so many polys in ZBRush, the program wasn't exactly enjoying that little concept too much. Buuut, after hours worth of ZRemesher, I was finally able to adding Crystals (my mesh insert).  
Now that I think about it, I probably could have added even more. Though, as it stands now, it has a good basis towards what the team was deciding for the main boss.

First up, a painted over version of my previous render. Due to time, I decided to focus more on the hash renderings over the cell shaded look (something we were thinking of trying to implement in the full game) as well as highlighting the Crystals, eyes and mouth. Since these parts are the main sections that will obviously show a change, I thought it would be a good idea to color those and leave the body the basic color. 

Painted Additions of previous ZBRush Rendering. Let's make those crystals shine!
ZBrush Rendering. Let's show off that line work!

Sunday, January 31, 2016

Stronger Than You

Go ahead and try to hit me if you're able

Guess you've figured now that mercy's off the table



Hey guys!

Time for more updates, and this time it's 12 Body Variant Sculpts for the 1st Main boss for Leylines.

The idea was to try and play around with the look and gear away from making it look too safe, keep him intimidating, however simple so segments can be repeated when needed (he's supposed to be a never ending serpent-like centipede thing).

Anyway~!
Even though this is for 2D/3D homework as well as our Capstone game, wanted to explore some other possible designs for this guy. Some having a more serpent feel, rather than insect. Either way, it's going to be loads of fun to play around some more during the next phase of the assignment.


Monday, January 25, 2016

Get a Load of This!

You're not going to get away with this!

Away from seeing some sculpts that is. Hey guys, it's that time again, and this time I get to show off some sculpts! *throws confetti* 

This here are 4 body type concepts for the 2D/3D course that is also tied into some fun concepts for a possible Main Boss for the Capstone game: LeyLines. Woo!

Now, the reason I have two images here is because I couldn't choose between the two shader styles when I rendered them. SkinShader4 is commonly used for clean renders, though it seems some of the smaller details gets lost with that one. While the second one I enjoyed more since it looked more like a drawing, a style we were thinking about trying to implement in our 3D game.

So of course the second image is my personal favorite, especially with how simplistic these monsters look. It just has a greater pop to them in my opinion. But, I guess I will see when class starts. xD

4 Body Type Sculpt. Main Boss Concepts. SkinShade4 Material.
4 Body Type Sculpt. Main Boss Concepts. MatCapPearlCavity Material.

Anyway! Enjoy!

Next will be to make 3 variants of each body type, leaving a whopping 12 character concepts to play with. Yowza!

Wednesday, January 13, 2016

Let's Get Down to Business!

To Control...the World!

Hey guys!
More work to be posted, though nothing to special. Just a reposing in ZBrush for homework.

I guess it came out alright. Had quite a few problems along the way (mostly ZBrush crashing or doing very strange things), but I think it came out okay. Only time will tell when class starts later today. c=

For now, just look at this lizard person trying to look...interesting.

Pose Screen Capture. Zbrush.


In class rendered posed character sheet, ZBrush Rendered. 


This is only one part of the assignment. Next will be to do the same thing...but in Maya and transferring it over into ZBrush to render it onto the High Res Mesh. I think I'm going to like that one a little more.

Update:
Looks like everything is complete now. It was so much more fun to pose using Maya with the Weighted Skeleton. Once imported into ZBrush, only had to do very minor tweaks here and there to give it that perfect High Res look. 
I wanted to put up the stand, but it got misaligned heavily and when attempting to put it back together, strange things happened. So, I settled for this guy only. I think it came out pretty nicely.  
11x17 Character Pose Sheet.
 
 
Character Sheet, Maya to ZBrush render

Tuesday, January 12, 2016

Fun Times With Photoshop!

Welcome back everyone!
It's the new year and time to fly back into the realm of games. Woo-hoo!
Now, as homework starts to slowly be added to our steadily increasing work flow, and the want to actually post something up once again on my blog increases, I decided to bring forth what I started working on the Friday before classes began. It's not done, however so far this one is rather fun to work on.

For those of you who play Skyrim and know of the species in this game, and played the variety of quest lines available for the player, you already know about the Werewolf transformation as well as the Argonian Species. Now, when you put those two species together (a mammal and a humanoid lizard), they don't really match. Since I play as an Argonian Female, I found it strange that she transformed into a standard werewolf like any of the other races. However it was quite hilarious to me. A reptile turns mammal in the moonlight, and is the only one in that Circle who is a reptile that can. So, I started thinking: What would she REALLY look like if she were to turn into a were creature. So, I'm playing around with the idea.

Now, what I have currently is still just a sketch. I want to add quite a bit more, however this will be added after I do the nice and pretty shading that always gives things that nice pop. Much like what we have done in Drawing Fundamentals last semester. Either way, this will be a fun experiment and a test of how much I enjoy drawing monsters as well as staying true to that realm.


Now enjoy the video. It would probably look much better on YouTUBE, so feel free to go straight there as well.


Anyway, I will be posting many more things as times goes on. Mostly progress reports and comments on how awesome things are going. Woo~